Modeled in MODO 902, textured in Substance Painter 2.41, and rendered in both MODO 902 (high resolution model) and Toolbag 2 (low resolution model), the Type 74 was an attempt to see how fast I could pump out a high-quality model gauging how long each part took. Endeavoring to further familiarize myself with baking good normal map procedures, this has become a challenge in itself. While this is still technically ‘in-progress’, the modeling end has been finished, taking about 71 hours or so to do the high resolution modeling, and about another 33 hours dedicated to building the low resolution model (though truth be told, the low resolution model is more of a medium resolution model standing at around 205,000 triangles for the polygon count).
One of the biggest challenges modeling-wise are the lack of detailed and up-close references of the top of the turret and some of the substructures that were obscured in photographs and barely visible in the line drawings I had access to. However, with all things considered, I believe this to be one of the more accurately constructed 3D models of the Type 74 available online.
MODO High Resolution model renders:
MODO Low Resolution Renders
Toolbag 2 Renders